Presently, I’m part of Klang Games in Berlin and the team behind SEED – a persistent MMO simulation where the player’s goal is to take over a vast planet to ensure the survival of humanity – I shape the game’s landscape out of code and sprinkle it with rocks, trees and plants. In the recent years, I helped build the battling mechanics of BOSSGARD, the graphics and console portability of BLACK THE FALL and the educational mini-games of VELAWOODS. I also published a mildly interesting paper on terrain generation right after graduating from Coventry Uni, where I learned video-games and graphics. Nice of you to drop by!
C#, C++, OpenGL, Cg/HLSL, ShaderLab
Visual Studio, Unity, Render Doc, PIX, OpenFrameworks, Git, SVN
3Ds Max, Blender, Photoshop, After Effects, Illustrator, Ableton
Win, Xbox One, PlayStation 4, Gear VR, Android, iOS, Nintendo Switch