“Fractal Nature” is a piece of software that, within a set of user-defined parameters, can potentially create an infinite number of environments, all resembling each other proportionally, just like a fractal – pretty cool. It has been my first ever Unity project, designed and developed as a final year project at Coventry University, under the supervision of Dr. Fotis Liarokapis. The extensive research has also led to the development of some genuine algorithms, like simulating the effects of wind over the erosion of the terrain, among others:
Future plans include porting the code to the GPU, which will increase its speed and texture quality, and writing it in C++ within OpenFrameworks. This will hopefully give it that extra presentation edge it deserves. Until then, though, you can enjoy the mini-flight simulator I integrated into the project – swoosh!
C#, Code, Unity