University got me thinking about space and our place in the universe, so I decided to build this little-something in C++ and OpenGL, quite a while ago as you can imagine. It’s not much, but enough to trip you out on a Sunday night. I hope to revisit this old project of mine and take it on a journey through OpenFramework’s capabilities and some shader techniques I’ve learned over the years – that’d be cool. Until then, safe flight!
C++, Code, OpenGL, Visual Studio